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![]() Phyrexian Triniformįrom little to enormous, we have Phyrexian Triniform, which is a nine mana 9/9 creature. If some effects protect enemy Artifacts, Masterwork of Ingenuity bypasses them, enabling you to duplicate them anyway. You can replicate either your own or your opponent’s equipment, making this a highly versatile card depending on the condition of the board. Masterwork of Ingenuityīecause it copies any Equipment on the battlefield, Masterwork of Ingenuity has a variable cost to equip. Pay half your life total, get a 10/10, 20/20, or more, then equip it with a few of the artifacts on this list, and you’ll receive everything back plus some. The best thing is that you may pick how powerful these creatures are for a one-time expenditure of life, and every round, it just reuses that same sum. This card is compelling since it lets you summon some incredibly terrifying creatures every round. Would it even be played in today’s society, let alone be worth more than fifty dollars, no matter how rare? Yes, in casual games, but not in real competition. Gauntlet of Might was a super-powerful card to the unsophisticated Magic eye. They had enough respect for their red creatures to make sure most of them could survive a Lava Dart, even if they didn’t know how good Lightning Bolt was, let alone that they’d be picking dogs with darts, Red has a reputation for being a harsh hue. ![]() When the only thing stopping players from seriously considering Mana Flare was that they were too busy saving up to buy their last Mox. The most deadly red card used to be Wheel of Fortune, and the second was… an artifact? While the concept of connecting an artifact to a hue may appear novel, it is, like most things, an old notion reinvented. In short, this nasty relic strangely performs well in both equipment decks and against them. Furthermore, even if they succeed, Armory may take them when he assaults them. Your opponent can reattach them to one of their units by paying the equipment costs, but they’ll lose resources and have to wait until their next main phase to do so. This not only saves you money on your own spells, but it may also steal enemy weaponry. Of course, now that everyone has forty-seven better things to do that don’t use colored mana and aren’t all limited, practically no one goes to the Vault. Time Vault was brought back from exile after requiring players to give up a turn in order to obtain one, no matter what tactics they used. If you look at it another way, Oracle could be the most powerful artifact of all because it has the ability to modify what other cards do at any time. But things change, and we now have sharper players as well as a tiny gem known as Oracle. The Vault’s potency was evident even if it hadn’t offered up the prospect of endless turns before your opponent concluded his second. It was prohibited, and while there were many discussions over which cards deserved to be banned and which did not, this was never one of them. You could always play Black Lotus, but Time Vault was limited for a long time. ![]() Time Vault was previously regarded as a strong artifact and the most deadly card in the deck. To get to this point, we’ve gone a long way.
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